

The campaign takes place across Sub-sector Aurelia, which appeared in the previous two games. Import("Heroes/Core/heroes_manager.scar") - ADD SUCH A LINEĮdited by jONES1979, 11 September 2014 - 08:43 PM.Dawn of War II: Retribution offers a campaign for every race, including the Imperial Guard. Put additional line with ref to Heroes, like one in example: Inside Data\scenarios\sp\ edit all files named stronghold_XXXXXXX.scar Search for DefaultSkirmishWinConditions, add Heroes thereĬheck inside all *.TER files in Data\scenarios\sp\ for structures named SkirmishWinConditions, if they are exists, add "Heroes" here as well So to use Heroes wincondition in SS metamap campaign, Ok, never mind, I probably wasted rend the air, describing why Heroes script is not very suitable for the campaign How does this help enabling it? also Titanium Wars don't seem to have a working Hero's, their doesn't seem to be any change when I have it on in Skirmish. Really un-killableĪnd this will be with any modified parameter: HP, Damage, etc People reported about Necron lord with more than 1 or 2 hundreds HP.

And because their nature is "multiplying", stats of troops increased in geometry progression with each new save(and load).Įxample: Lord with 1000HP gain 2 level 1000*1.2 = 1200, 3 level 1200*1.2 = 1440, 4 level 1440 * 1.2 = 1728 So after each load, troops started to gain levels from 1, but script applies new modifiers along (or stacked ) with already applied once. The game saves all modifiers applied to your/enemy troops, but ranks are not saved. Yet before you start your game modification, you must know that "heroes" wincondition not-flawlessly supports ingame save-loading,
